EDUCATION

DRIVEN BY

CURIOSITY

WHAT MAKES OUR

METHOD UNIQUE?

We aim to make education truly liberal, allowing the students to invest their time in pursuit of knowledge. In this system the students are not restricted by textbooks, guided by experts they are driven to constantly acquire knowledge and develop skills.

ONE-ON-ONE MENTORSHIP

Personal tutoring hours and ideation sessions, ensure students undergo high engagement discussions which further stimulates higher order thinking. This one hour of their day will have a 10X “learning and development impact” compared to 100s of lectures or casual social interactions.

HIGHLY QUALIFIED MENTORS

Every mentor is trained and seasoned in their skill equipped enough to inspire students and facilitate them to think deeper, harder and go beyond the boxed boundaries. It is liberating for students to finally meet a person who has all the answers to the silliest of questions, who is both a friend and guide.

HYPER PERSONALIZATION OF CONTENT

Our project-based curriculum approach allows us to tailor make the learning-and-experience path for each student. While some might be drawn towards product design, others might crave to tread along the storytelling path, eventually transforming both thinkers, problem solvers and creators.

FOCUS ON SKILLS OF THE FUTURE

Picture your kids using skills like learnability, problem-solving, critical thinking moving towards a design-thinking approach, while others focus on adding numbers faster. We are now in digital and information age, and employers and employees of the future are most likely going to be thinkers, not number crunchers.

NO CONSTRAINT OF TIME & LOCATION

Real School allows students to dump the stress of travel, experience from the comfort of their personal space and at a time when they want to do it most. All of which creates a highly conducive environment to activate brain cells.

MULTI-DISCIPLINARY APPROACH

A single project exposes students to multiple knowledge domains with high contextual relevance. Moreover, the exposure is driven by the innate need of the students towards the goal of solving the problem. This motivation makes the acquired knowledge both permanent and self-earned.

HOW DOES A PROJECT FLOW

1

QUEST STAGE Research & Discover

Students will Brainstorm, Research, Decode the problem, Learn the science behind

2

Design & Innovative PURSUIT STAGE

Students will Design, Experiment, Make working models, Fail, Try again

3

SUMMIT STAGE Visualize, Plan, Build

Students will Create their final prototype

4

Present & Exhibit EXHIBIT STAGE

Students will Present their Ideas to experts & Publish their creation

1

QUEST STAGE Research & Discover

Students will Brainstorm, Research, Decode the problem, Learn the science behind

2

Design Innovative PURSUIT STAGE

Students will Design, Experiment, Make working models, Fail, Try again

3

SUMMIT STAGE Visualize, Plan, Build

Students will Create their final prototype

4

Present & Exhibit EXHIBIT STAGE

Students will Present their Ideas to experts Publish their creation

“COLONY ON MARS”

A mission to Mars is planned sending 200 individuals to live a functional life on Mars. You need to propose the design of the first colony on Mars.

The RoadMap - every project is a new journey

QUEST STAGE

  • · Define the scope and scale of the colony
  • · Understand the planet Mars
  • · Identify the challenges for staying alive on Mars
  • · Shortlist the expectations from a new colony

PURSUIT STAGE

  • · Formulate the final design
  • · Propose and test the new design
  • · Plan out the details
  • · Finalize the design

SUMMIT STAGE

  • · Create a scale model of the colony
  • · Create Illustration and description

EXHIBIT STAGE

  • · Create an explainer video
  • . for your colony

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